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Power Leveling News
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Saturday, March 29th
World of Warcraft Bot Maker sued by Blizzard(wow EZ-gamers Powerleveling)
Warcraft maker Blizzard has sued a programmer who has reportedly developed a tool that automates actions within one of the company’s renowned game title World of Warcraft (WoW).
The accused programmer Michael Donnely has been dragged to court by software maker Blizzard’s parent firm Vivendi, over a “bot” which he operates inside the ever-popular World of Warcraft MMO. This tool enables characters to perform actions even in the absence of the real player. This tool has apparently sold as many as 100,000 copies at a cost of $25 each.
Blizzard shoots out by saying that the program termed “MMO Glider” violates the title’s copyrights and also spoils the fun for other players.
Speaking to the US court, Blizzard stated, “Blizzard’s designs expectations are frustrated, and resources are allocated unevenly, when bots are introduced into the WoW universe, because bots spend far more time in-game than an ordinary player would and consume resources the entire time.”
Before the official legal case was issued, reps of the company came to Donnelly’s house, intimidating him and ordering him to stop distribution of the tool. However, the actions upset the programmer, note his legal submissions.
“When they arrived, they presented Donnelly with a copy of a complaint that they indicated would be filed the next day in the US District Court for the Central District of California if Donnelly did not immediately agree to stop selling Glider and return all profits that he made from Glider sales,” his lawyers mentioned.
The other side of the sword – Donnelly retorts stating that his software is very much in the limitations of the law. However, Blizzard feels that since the software copies the game into computer memory, the game’s End User Agreement is breached.
As of now, all that’s known on the legal end is that legal summaries of both the parties have been presented to a court in Arizona and judgment in the case is being awaited.
WoW is one of the most loved MMO ever in the history of gaming and around 10 million play this title.
Dai on 03.29.08 @ 10:00 PM CST [link] [No Comments]
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Friday, March 21st
World of Warcraft Shines Light on Terror Tactics(wow EZgamers powerleveling)
Virtual terrorists blowing themselves up and spreading disease inside World of Warcraft could provide counterterrorists with a window into real-world plots.
Such activities in the massively multiplayer online game bear an eerie resemblance to actual terrorism, and analyzing terror tactics in Warcraft could prove more enlightening than current computer simulations used by counterterrorists.
"People got really smart about figuring out how to cause the most damage to the largest number of people," said Robert Allen, a level-60 mage and self-admitted virtual bioterrorist who purposely spread an in-game contagion to kill other players.
Scientists have already noted World of Warcraft's usefulness in studying how diseases spread. The game's network of 10 million players -- each capable of making decisions, either logical or illogical, rational or irrational -- gives scientists a ready-made virtual world to scrutinize that's not based on computer models or artificial intelligence. The game could be an invaluable tool not only for counterterrorists and epidemiologists but also sociologists and economists.
Charles Blair, deputy director of the Center for Terrorism and Intelligence Studies, said he thinks the game could provide a powerful new way to study how terrorist cells form and operate. His organization already uses computer models to study terrorists' tactical decision-making, but World of Warcraft's army of players adds a realistic dimension that might prove more enlightening than even the best baked-in artificial intelligence.
"The main strength is that [Warcraft] involves 'real' people making real decisions in a world with some kind of [controllable] bounds," said Blair, who said studying players' actions could prove useful to military intelligence analysts. "To put it academically, you have both dependent and independent variables."
Warcraft has a history of in-game terrorist activity. Early on, players found a curse in a high-level dungeon that would turn them into living bombs. They would then teleport to major cities and detonate themselves, killing nearby players. These suicide bombers gradually began to target areas where large number of players gathered, usually at auction houses or banks. Eventually, attacks occurred with enough frequency that some players simply avoided dangerous cities.
Virtual bioterrorist Allen and his guild, domus fulminata, used a similar teleportation technique to spread an epidemic throughout in-game cities. Using a contagious curse called Corrupted Blood that could kill most players in seconds, Allen and his guild purposely infected other players and created a semi-permanent well of disease in cities' non-player characters. Allen and his group found the chaos caused by their actions humorous.
"It's just funny to watch people run away screaming," he said.
Such actions bear telltale signs of terrorism. Allen's small group blended in with the general population and waited for a weakness in the system to attack.
Just as in real life, such tactics can be effective in Warcraft.
"The advantage goes to the asymmetric actors who can operate under the radar," said Yale University terrorism expert Stuart Gottlieb.
Like the Department of Homeland Security, World of Warcraft operator Blizzard Entertainment tries to foresee vulnerabilities and address them as they become apparent. After the company's initial attempt to end the Corrupted Blood attacks, players found ways to circumvent new security measures by using in-game pets as vectors for disease.
Yet Blizzard is uncomfortable calling Warcraft players terrorists.
"As we have always stated, World of Warcraft is first and foremost a game," said Blizzard representative Shon Damron. "It's never been designed to mirror reality or anything in the real world."
Whether the game's operators want to admit it or not, Warcraft does mirror reality to some extent. Perhaps the game's biggest weakness as a model for studying terror tactics is that death in World of Warcraft is a nuisance at most.
Because the stakes for both terrorists and civilians are lower than they are in the real world, Yale's Gottlieb said he remains skeptical that the game could shed much light on the deeply complex social, political and cultural causes of terrorism.
"This is very interesting and relevant to the times," he said, "though I wouldn't base a new counterterrorism strategy on the nuances of a videogame."
Dai on 03.21.08 @ 10:03 PM CST [link] [No Comments]
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Monday, March 17th
World of Warcraft PTR: New Season 4 weapon, armors(ezgamers wow power leveling)
Although Blizzard has just announced the activation of the new Season 4 items, the weapon and armors won't be available to players as of the moment.
Nonetheless, it's still good enough to make people happy. The photo on the right, for example, is the Brutal Gladiator's Greatsword.
It has some pretty good stats to help players send foes to kingdom come. Aside from the weapon that was just mentioned, here are some of the items that are also making their way to World of Warcraft:
Brutal Gladiator's Vindication Guardian's Scaled Armor Two new Tabards of Summer Brutal Gladiator's Battlegear Druid Chest armors If you guys want to know about the nitty-gritty details of what these items are capable of, feel free to check out the source link below. Don't forget to come back here at QJ.NET, since we'll keep you guys informed of the latest news on the game.
Dai on 03.17.08 @ 10:07 PM CST [link] [No Comments]
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Saturday, March 15th
Blizzard Loses A World Of Warcraft Player (EZgamers wow powerleveling)
10 million players, and zero ways to resolve a problem
An inexplicable banning and no way to contact Blizzard Entertainment for an explanation other than by email adds up to this: forget about having me as a player. You might think a business with 10 million customers would have a way to work with them outside of email. Such logic does not apply to Blizzard, operators of the world's biggest MMORPG, World of Warcraft.
About five days into our ten-day trial, where we have been trying out different characters to get a feel for the game, I was in the middle of taking a Forsaken mage through his paces when boom, disconnected. Upon reconnecting, I received this message: "This World of Warcraft account has been closed and is no longer available for use."
The accompanying link noted I should check my email for a follow-up message, and noted an email address to contact. Here's the astonishing message I received:
Access to this account has been permanently disabled for exploitation of World of Warcraft through associated accounts which have been closed for intended exploitation. While we try to be as lenient as possible in our assessments of the results of exploitation investigations, reoccurring trends in exploitative endeavors on your accounts have ultimately lead to their closure. The recurring subscription on the account has been disabled to prevent further charges.
Wow, I must be some kind of horrid person, right? Um, wrong. I downloaded a trial directly from the official site, then installed the full version from a new, purchased box set of software. I've only logged in through the regular software client.
There's no spyware, rootkits, or any other threats my various little defensive software tools have found on my system. I don't have any problem blaming Blizzard for taking a remarkably stupid action, compounded by arrogantly hiding behind an email address instead of making someone useful available by phone.
To summarize, I'm sure as hell not doing anything that could be considered exploitative.
Maybe if they hit 15 or 20 million subscribers they might consider the benefits of real customer service and shell out some bucks for a phone contact option. Disney figured that out for both of their online games, ToonTown and Pirates of the Caribbean.
How a company with 10 million customers can thrive and grow while arbitrarily and erroneously screwing over a player simply eludes me. I'd only considered World of Warcraft recently, as a way to reconnect with my idled interest in fantasy gaming, sparked by the passing of Gary Gygax.
Looks like I'll be picking up Neverwinter Nights or something else. In closing, Blizzard, get a clue, tell whoever manages your customer service to take a class or two in communications (a first for you, perhaps?), and have a nice day.
Dai on 03.15.08 @ 09:53 AM CST [link] [125 Comments]
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Thursday, March 6th
SPIRIT Ships Voice Conferencing Engine for Multiplayer Online Games Market
MOSCOW--(BUSINESS WIRE)--SPIRIT DSP, the world's leading provider of voice and video software engines, today announced TeamSpirit® Conferencing Engine for developers and publishers in the gaming market, specifically for Massively Multiplayer Online Games (MMOGs). TeamSpirit Conferencing Engine, with its superior VoIP capabilities, enables game developers to satisfy the market’s requirement for in-game voice chat which is a must-have feature for MMOGs today.
With millions of online subscribers, the MMOG market is already significant and growing rapidly. According to the market research of DFC Intelligence, the worldwide online game revenue is expected to increase from $5.7 billion in 2007 to $13.1 billion in 2012. SPIRIT, with its best-of-breed Conferencing Engine, is ideally poised to capitalize on all aspects of this fast-growing market, including game-playing on portable devices.
“MMOGs have unique requirements that not all vendors can satisfy,” said Slava Borilin, VP Product Development at SPIRIT DSP. “A first-class solution must support diverse user terminals; it must provide superior wideband quality under adverse conditions; it must, as much as possible, reuse existing infrastructure to save investments; and it must be economical to purchase and maintain. Our Voice Conferencing Engine is the only one that satisfies all these requirements, and more.”
SPIRIT is in discussions with several leading MMOG developers and publishers who see voice chat as the next level of gaming communication. A good example of voice chat is in Blizzard’s World of Warcraft game (http://www.worldofwarcraft.com/info/basics/voicechat.html), which is powered by SPIRIT’s voice solution.
TeamSpirit Conferencing Engine has been fine-tuned to meet the specific requirements of the MMOGs market and to provide the cost-effective solution for MMOG publishers. The engine contains a scalable SPIRIT IP-MR™ wideband codec, which can adapt to any bandwidth connection without transcoding. Smart conferencing manager Multi-PASS noticeably decreases voice traffic and preserves high speech quality for conferences, thanks to sophisticated active speaker selection algorithms.
TeamSpirit Voice Conferencing Engine can handle 1200 concurrent connections on a dual-core Intel-based server, without any noticeable degradation of voice quality. At the same time, SPIRIT's engine provides up to 20 percent improvement in voice traffic efficiency compared to similar solutions.
Unlike most other systems, SPIRIT Voice Conferencing Engine is free of any codec patent fees. Potential migration of MMOG to mobile platforms can also be supported by TeamSpirit Voice&Video Engine Mobile.
About SPIRIT
SPIRIT DSP (www.spiritDSP.com) employs 140 professionals, and has been in the international software licensing business since 1992. A bootstrap company, SPIRIT has been profitable for 15 years. For the last 10 years, SPIRIT's focus has been on voice and video communication software products. SPIRIT counts among its customers Adobe, Agere, Arima, ARM, Atmel, Cisco, Compal, deltathree, Flextronics, Ericsson, HP, HTC, Huawei, Importek, Korea Telecom, Kyocera, LG, MediaRing, Microsoft, NEC, Nortel Networks, NXP, Oracle, Paltalk, Polycom, Quanta, Radvision, Reigncom, Samsung, Siemens, Texas Instruments, Toshiba, Trinity Convergence and Veraz, and among 200+ other communication OEMs and software vendors. SPIRIT communication software is used in over 80 countries and powers more than 100 million embedded voice channels today. SeeStorm is SPIRIT affiliate for synthetic video conferencing.
TeamSpirit is a registered trademark and IP-MR is a trademark of SPIRIT DSP. All other trademarks and/or registered trademarks are registered to their respective owners.
Dai on 03.06.08 @ 02:27 AM CST [link] [2 Comments]
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Friday, February 29th
World of Warcraft Arena Tournament Item List Released
We're glad to unveil the Arena Tournament item list page detailing the items that will be available to players participating in the 2008 Arena Tournament. Please keep in mind that the item list is not finalized and will most likely be changed based on feedback and testing. We wanted to give those interested a sneak preview of the items prior to the public testing phase. Visit our Arena Tournament information page for the latest information regarding the Arena Tournament. February 28, 2008
Dai on 02.29.08 @ 07:09 PM CST [link] [No Comments]
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Tuesday, February 26th
World of Warcraft: Free Character Moves
We will be offering free character moves from select high population to low population releams begining Febuary 26,at 12:00PM PST. For more information on what releams are elihible please visit the announcement post by click here. In the event that a releam meets our transfer goals before the scheduled and date ,the transfers to that releam will be disabled.We highly recommend that if you are planing to transfering that you do so at your earliest converience.Characters will not be eligilble for these free moves once the transfers has been closed.
Dai on 02.26.08 @ 07:08 PM CST [link] [No Comments]
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